Build a Playable 2D Browser Game
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Step 1 of 9

Define the game concept and core loop

Lock in a small game concept that is achievable and fully playable.

Keep the concept narrow. One player, one objective, one lose condition is enough.

First time here? Paste the Context Pack first so the AI understands your project - open it from the header above.

Prompt Capsule
Create a concise implementation plan for a small 2D browser game that can be built quickly but is fully playable. Choose one simple concept such as dodge enemies, collect items, survive timer, or reach target. Specify: player controls, game objective, core loop, score system, lose condition, win condition, required game objects, and UI states for start, playing, and game over. Keep the plan scoped to a single screen and simple visual shapes.
Paste into EmergentFull Build: complete implementation prompt with explicit requirements

Quick is short. Full Build is recommended for most steps. Strict forces real logic when the AI keeps faking output.

Actual change check

Expected after this step

A specific and scoped game design with concrete mechanics and state transitions.

Should NOT happen

  • An existing feature broke
  • A button only logs to console
  • Data disappears after refresh
  • Errors fail silently with no visible state

This is what should exist before you continue. If reality does not match, do not move on.

Track what changed, failed, or needs follow-up. Notes export with the flow.

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