Build a Playable 2D Browser Game
A step-by-step flow to create a real, playable 2D browser game with movement, collisions, scoring, win/lose states, and basic polish using an AI app builder.
AI-generated draft. This flow was created by the custom generator. Review the steps and Definition of Done before running - curated flows in the library are hand-crafted and research-backed.
The Route
0/9 verifiedDefine the game concept and core loop
Lock in a small game concept that is achievable and fully playable.
Set up the game container and main state
Create the app structure, render area, and initial game state model.
Implement the player and keyboard controls
Make the player object appear and respond correctly to input.
Add gameplay objects and motion
Introduce enemies, collectibles, or targets that create actual gameplay.
Implement collisions and gameplay consequences
Make interactions matter through scoring, damage, collection, or state changes.
Add score, HUD, and game state transitions
Expose game progress clearly and complete the loop from start to finish.
Implement restart and full reset behavior
Ensure the game can be replayed cleanly without broken loops or stale state.
Polish visuals and feedback without changing the mechanics
Improve clarity and feel while keeping the game stable.
Test the full gameplay loop and fix edge cases
Verify the game works from start to finish and clean up common failures.
Context Pack
Paste this first. It briefs the AI on requirements, constraints, and the Definition of Done before your first build prompt.
Paste this into your AI builder first. It teaches the AI what you want before you give it the build prompt.
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