Build a Scary First-Person Horror Game
App Builder
4-8 hours0/10 steps0%
Step 1 of 10
Define the game loop and systems before building
Force the builder to design a complete horror gameplay loop with concrete systems, not just a spooky scene.
Keep the scope to one short but complete level with a beginning, escalation, and ending.
First time here? Paste the Context Pack first so the AI understands your project - open it from the header above.
Prompt Capsule
Plan a playable first-person horror prototype with one short level. Specify: player movement, camera, interaction system, inventory or key items, door/lock logic, objective chain, threat or enemy behavior, audio scare triggers, lighting/event triggers, UI prompts, death/capture state, and end condition. Return a build plan with concrete systems, scene objects, scripts/components needed, and the order to implement them so the game is playable end to end.
Paste into EmergentFull Build: complete implementation prompt with explicit requirements
Quick is short. Full Build is recommended for most steps. Strict forces real logic when the AI keeps faking output.
Actual change check
Expected after this step
A concrete game specification describing the level flow, mechanics, and required systems.
Should NOT happen
- An existing feature broke
- A button only logs to console
- Data disappears after refresh
- Errors fail silently with no visible state
This is what should exist before you continue. If reality does not match, do not move on.
Track what changed, failed, or needs follow-up. Notes export with the flow.
Pass the Verify Gate to complete this step